


I know someone who regularly plays grand theft auto online. It's the first time i've been interested in multiplayer gaming since I was a teenager playing StarCraft and diablo. Personally I'd love to see this system recreated and improved in other games. The only thing it really reminds me of is the counter-op mode from perfect dark, which was a hell of a lot of fun, even if it seemed a bit lacking at times. You can't message people, there's no lobbies, it's all very ephemeral and unnoticeable and just feels like part of the game. There's no other actual interaction between players though. You can leave notes with predefined phrases for other players that can be helpful, or not as well as getting small glimpses of other players 'ghosts' as they play the game, or die horribly to something. It's a pretty awesome feeling helping out another player with a boss or area they've been struggling with and I'm not ashamed to say I needed to summon a bit of help for Ornstein and Smough the first time.īut, my favourite thing I think is the asynchronous multiplayer. There's a few different invasion mechanics based around in game covenants that provide different game experiences, both in single and multiplayer that are a lot of fun. It's entirely optional to the point where being able to invade more than a limited number of times is locked behind an obscure, difficult route in the game that's missable and entirely unlikely to be discovered the first playthrough. It's focused around co op and invasions and is built into the story enough that it just feels like part of the game, while again not being forced in any way. Personally, I think it's my new favourite multiplayer system. Economic activity constantly goes on around you and influences the gameplay.ĭoes this sound interesting? Any input you can give would be very much appreciated.I'm pretty much a single player gamer, but lately i've been getting into the multiplayer side of dark souls. All the retailers are NPCs that you can interact with in different ways. What I’m trying to create is a world that feels alive. You run your mall, and your business, through budgets and reports, and you use the information available before making investment decisions. Since this is a game that’s mostly about numbers, it could end up feeling like you are playing with spreadsheets. (there’s a lot more to the game of course, but I don’t want to get too long-winded.) However, if you are in the middle of a recession, perhaps you can coax a little bit of money from the government for a new construction project. If you are in the middle of a real estate bubble, holding off on investing might be the prudish choice. Then there are the macro-economic and political factors to consider. If the company is growing and involved in other projects, you might be able to convince them of the advantage of freeing up some cash. If the company is struggling and the tenants are planning to leave, you might be able to bring the price down or wait for a bankruptcy. There can also be information about the owner of the mall and their relationship with their tenants. It can be an evaluation of the building and the potential rent you can charge. Then you need to hire consultants and real estate agents to help you evaluate potential investment objects. It can be an existing mall, a piece of land for a new mall or another mall development company. This is where the fun starts (if you ask me).įirst you need to figure out which property you want to invest in. There are some things you can do to make the mall more profitable, but eventually you will need to invest in another property. You start the game with a mall and a bunch of investors who want an adequate return. Much of your time in the game is spent hiring consultants, brokers, and bankers to help you evaluate and facilitate investment opportunities. Rather, a lot of your focus is on finding new projects to invest in. To be clear, it is not a game where you mostly manage your malls. In the game I’m making, you are the CEO of a real estate development company that focuses on indoor shopping malls. Right now, it’s at a bit of a crossroad, and I could still make something more traditional with what I have. I am working on a turn-based business strategy game and would really appreciate your feedback to help me determine if I am going in the right direction.
